Relevant logs, screenshots, screencasts etc. Algunos juegos no son detectados como 'Spanish/Game' al ser traducciones No-Oficiales, por lo que en el menú de ScummVM será detectado como juego inglés. To get these games to fullscreen 4:3 will require scaling in most modern resolutions. No todos están traducidos, hay unos 4 títulos que están enteramente en inglés. Most SCUMM games are running 320x200 designed to displayed in a 4:3 aspect ratio. The mouse pointer should be confined to the drawn area of ScummVM's UI - the left/right pillarboxes should be inaccessible. Recopilación de los juegos en Castellano disponibles para ScummVM. The mouse pointer is locked to the top left quadrant of the screen What did you expect to happen Can't enter the menu or right click though. For now, I'm using the UWP version of ScummVM, which works well enough. This can be reproduced with the latest Git revision of ScummVM. Games, the best place to play all Yo hohoIO games in full-screen mode for Free. Minor inconvenience though, since I have a transformer pad with a keyboard and only need the menu to save and quit the game. For example, SDL_SetWindowMouseRect, which calls zwp_pointer_constraints_v1_confine_pointer, may set a rectangle of (60,0,1800,1080) on a window that is 1920x1080, and gnome-shell will confine the pointer to (roughly) the top left quadrant. I can drag the mouse around the screen, but thats about it. I have some ScummVM games on GOG, and thought they would be perfect for a touchscreen. When a Wayland fullscreen window has a high-DPI drawable surface, pointer confinement rectangles are smaller than they should be. How do I get ScummVM to work on a touchscreen in Windows 10 This might be a bit of a niche question, and I havent found a solution that actually works.
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